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Jack Nicklaus Golf is based on the popular computer title of the same name. You can choose from two different courses and start on any hole you desire. You can choose from one to four players and pick different skill levels for each golfer. All the things you would expect on a course like sand traps, water hazards and trees are here, as well.
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Why not just releasing a new version of the game, Jack Nicklaus Perfect Golf 2, and release it on both Steam and Microsoft stores? People would have the choice of their platform that way. There are many games on Steam that are crossplay with ps4 (Rocket League and Street Fighter 5 for example).
That would make two larger pools of players: ps4/steam and xbone/microsoft store. There is no reason to shun Steam and PS4 altogether if they want to increase their market share. I'm sure a lot of people are not interested in buying a xbox one console or anything on Microsoft store. I only buy games on steam (the only exception I made was for Battlefield 1 on Origin, but I certainly won't download a third client just for golf).If they release a new version of this game on Steam, it will be an instant buy for me (even at 70 bucks).
Until then, I'll keep following the game development.Edit: also, releasing a new dx11/12 version as early access on Steam could be a good way to beta test the core game and new offline features before submiting it to Microsoft. I've heard from other developers it's not a piece of cake dealing with Microsoft when it comes to releasing new patches and content for a game already sold on their store.
Better have a solid build beforehand. One of the failures of the game is the fact there is nothing at all in the game for the single player to keep coming back to.no career mode, no regular official tour, the foundations are laid but at the moment there is nothing to keep players coming back apart from online matchup play, and the majority of newly created games are always password protected by the host. When you are in a niche market like this game it is critical that you give the players something to keep coming back to, online casinos try to keep players by offering monthly deposit bonuses.free spins and promotions or you will lose your customers. Originally posted by:Simply because I got all my games on steam and have many friends on it. I don't want another client, and I don't want to make an account with Microsoft.So if they release an amazing new version with newer lighting, graphics, avatars and more features, you will never buy it or play it just because of where it's sold?Yes, and I'm pretty sure I wouldn't be the only one not bothering with microsoft store.
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Before I've heard about a new version of this game exclusive to microsoft, I never visited their store. I'm not sure how signing an exclusivity contract with Microsoft is the best way to increase your market share, if someone can explain the maths to me. Lets shun all ps4 users and the biggest platform on PC to make sure Microsoft will allow us to sell our game on xbox. Originally posted by:So if they release an amazing new version with newer lighting, graphics, avatars and more features, you will never buy it or play it just because of where it's sold?Yes, and I'm pretty sure I wouldn't be the only one not bothering with microsoft store.
Before I've heard about a new version of this game exclusive to microsoft, I never visited their store. I'm not sure how signing an exclusivity contract with Microsoft is the best way to increase your market share, if someone can explain the maths to me.Honestly I'm not sure if there's anything about exclusivity as opposed to they simply only have the resources to fully develop one great version and they need to focus on the way they can do it where they can have the console market in the mix as well.Surely you could understand the business side of this where they have to do something that works with consoles moving forward, no? Originally posted by:Honestly I'm not sure if there's anything about exclusivity as opposed to they simply only have the resources to fully develop one great version and they need to focus on the way they can do it where they can have the console market in the mix as well.How can it be so hard to sell a pc game on steam? Plus, they are already on Steam.
I'm pretty sure it's not a matter of resources.Bruno I'm not sure what you're not understanding about their desire to have crossplay between Xbox and windows?They apparently can't do that with the steam version and so that's why they're doing what they're doing.
Game Title | Year | Platform | Publisher | User Score |
Jack Nicklaus 6: Golden Bear Challenge | 1999 | Windows | Activision, Inc. | 3.96 |
Jack Nicklaus 5 | 1998 | Windows, Windows 3.x | Accolade, Inc. | ... |
Jack Nicklaus 4 | 1997 | Macintosh, Windows | Accolade, Inc. | 3.00 |
Jack Nicklaus' Power Challenge Golf | 1993 | Genesis | Accolade, Inc. | ... |
Jack Nicklaus Golf | 1992 | Game Boy | Tradewest, Inc. | ... |
Jack Nicklaus Golf & Course Design: Signature Edition CD Compendium | 1992 | DOS | Accolade Europe Ltd. | ... |
Jack Nicklaus Golf & Course Design: Signature Edition | 1992 | DOS | Accolade, Inc. | 2.67 |
Jack Nicklaus presents The Major Championship Courses of 1991 | 1991 | Amiga, DOS | Accolade, Inc. | ... |
Jack Nicklaus presents the Great Courses of The U.S. Open | 1991 | Amiga, Apple IIgs, DOS | Accolade, Inc. | ... |
Jack Nicklaus' Turbo Golf | 1990 | TurboGrafx CD | Accolade, Inc. | ... |
Jack Nicklaus presents The International Course Disk | 1990 | Amiga, Apple IIgs, DOS, Sharp X68000 | Accolade, Inc. | ... |
Jack Nicklaus presents The Major Championship Courses of 1990 | 1990 | Amiga, Apple IIgs, DOS, Macintosh | Accolade, Inc. | ... |
Jack Nicklaus' Unlimited Golf & Course Design | 1990 | Amiga, DOS, SNES | Accolade, Inc. | 3.27 |
Jack Nicklaus presents The Major Championship Courses of 1989 | 1989 | Amiga, Apple IIgs, Commodore 64, DOS, Macintosh, Sharp X68000 | Accolade, Inc. | 4.00 |
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf | 1988 | Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, DOS, Macintosh, MSX, NES, PC-88, PC-98, Sharp X68000, TurboGrafx-16 | Accolade, Inc. | 3.65 |
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